Gerard Teo
Art Director / Senior Brand & Experience Designer
Clear thinking.Properly made.
I make complex briefs easier to understand, then turn them into brands, products, campaigns and experiences that hold together in the real world.
- 26+
- Years designing, directing and producing work
- 3 → 15
- Grew the Blacksheep creative team from 3 to 15
- 6
- Major agency networks, plus independent and in-house roles
Expanding the system
Good work gets weaker when thinking, design and production drift apart.
I like to stay close to all three. I help make sense of the brief, set a clear direction and carry the idea through the awkward real-world details that decide whether it works.
That means fewer handovers, fewer lost decisions and a finished piece that still feels like the original idea.
- Direction
- A clear idea before the design starts
- System
- Rules that keep the work recognisable and usable
- Delivery
- Hands-on through prototype, artwork and production
Working principle
Clarity before decoration.
The work should make sense before it tries to impress. Once the idea is clear, the visual choices have something solid to do.
Featured case studies
Work with a point.
Brand systems, product thinking, spatial experience and consumer craft. The medium changes; the need for a clear idea does not.
One identity system / multiple applicationsSGInnovateBrand Identity · Campaign Design · MotionOne clear visual language for a complex innovation brand.UX / Product capstone · NTU PaCE 2026Put the explanation where the confusion is.
A medical-literacy concept for HealthHub lab results, shaped by 76 survey responses, 10 interviews and first-round Maze usability testing.HealthHub medical literacyResearch · Prioritisation · Prototype · Usability testingA small UI intervention aimed at a specific comprehension and trust gap.
Visitor flow / four application zonesDow Chemical · ChinaPlasExperiential Design · 3D Visualisation · ExhibitionMaking industrial innovation easier to navigate.
Brand / label / pack form / campaignSunsilk · UnileverFMCG Branding · Label Design · Product ShapingA global haircare brand, made clearer.Archive
More of the work.
American Express · DBS card conceptsFour premium card ideas, including two DBS co-branded directions.Product Design · Card Concepts · Visual Systems
100 Pasir PanjangA property identity drawn directly from the building.Brand Strategy · Identity · Launch Campaign
Raffles InstitutionA more consistent identity without erasing the school’s history.Institutional Identity · Editorial · Environmental
Skechers collaboration conceptsLicensed characters worked into the shoes, not simply printed on top.Product Design · Licensed Collaborations · Footwear Graphics
BENEO Product ConceptsTechnical ingredient benefits turned into products people could picture.Product Concepts · Packaging · 3D Visualisation
Passion GroupSix restaurant brands connected by one clear group structure.Brand Architecture · Hospitality Identity · Environmental
Unilever beauty packaging conceptsThree beauty ranges made clearer at shelf while keeping their brand cues.Packaging Design · Product Visualisation · Range Systems
Experience
I lead the work and stay close to it.
I have worked in major agency networks, independent studios and in-house teams. Along the way I moved from hands-on designer to creative director and studio co-founder.
More recently I formalised my UX and digital product training. The useful shift is not pretending brand experience makes me a finished product designer; it is applying years of systems thinking to users, tasks, flows and prototypes with more rigour.
I still like making the thing. I stay close to the brief, the team and the production details so the idea does not get polished into something bland on its way out the door.
Direction
Find the idea worth backing, then make the brief clearer for everyone.
- Creative direction
- Brief clarification
- Concept development
- Team leadership
Systems
Turn that idea into a visual language that can stretch without falling apart.
- Brand identity
- Campaign systems
- Packaging systems
- Visual language
Product
Use research, flows and prototypes to make a task clearer before polishing the interface.
- Research synthesis
- User and task flows
- Wireframing and prototyping
- Product thinking
Delivery
Stay with the work through the details, formats and production decisions.
- Campaign rollout
- Exhibition production
- Artwork and adaptation
- 3D visualisation
How the work gets made
Start with the problem. Build what lasts.
Get the problem straight
Work out who it is for, what is getting in the way and what actually needs to change.
Map the system and the task
Find the relationships, hierarchy, flow and rules before adding visual polish.
Make, test and carry it through
Prototype the idea across real situations, learn what breaks and stay close through delivery.
