Skip to featured work

Gerard Teo

Art Director / Senior Brand & Experience Designer

Clear thinking.Properly made.

I make complex briefs easier to understand, then turn them into brands, products, campaigns and experiences that hold together in the real world.

26+
Years designing, directing and producing work
3 → 15
Grew the Blacksheep creative team from 3 to 15
6
Major agency networks, plus independent and in-house roles

Expanding the system

Applying senior visual craft to digital product problems.UX design · Product thinking · NTU PaCE 2026

Good work gets weaker when thinking, design and production drift apart.

I like to stay close to all three. I help make sense of the brief, set a clear direction and carry the idea through the awkward real-world details that decide whether it works.

That means fewer handovers, fewer lost decisions and a finished piece that still feels like the original idea.

Direction
A clear idea before the design starts
System
Rules that keep the work recognisable and usable
Delivery
Hands-on through prototype, artwork and production

Working principle

Clarity before decoration.

The work should make sense before it tries to impress. Once the idea is clear, the visual choices have something solid to do.

Featured case studies

Work with a point.

Brand systems, product thinking, spatial experience and consumer craft. The medium changes; the need for a clear idea does not.

Archive

More of the work.

Experience

I lead the work and stay close to it.

I have worked in major agency networks, independent studios and in-house teams. Along the way I moved from hands-on designer to creative director and studio co-founder.

More recently I formalised my UX and digital product training. The useful shift is not pretending brand experience makes me a finished product designer; it is applying years of systems thinking to users, tasks, flows and prototypes with more rigour.

I still like making the thing. I stay close to the brief, the team and the production details so the idea does not get polished into something bland on its way out the door.

Direction

Find the idea worth backing, then make the brief clearer for everyone.

  • Creative direction
  • Brief clarification
  • Concept development
  • Team leadership

Systems

Turn that idea into a visual language that can stretch without falling apart.

  • Brand identity
  • Campaign systems
  • Packaging systems
  • Visual language

Product

Use research, flows and prototypes to make a task clearer before polishing the interface.

  • Research synthesis
  • User and task flows
  • Wireframing and prototyping
  • Product thinking

Delivery

Stay with the work through the details, formats and production decisions.

  • Campaign rollout
  • Exhibition production
  • Artwork and adaptation
  • 3D visualisation

How the work gets made

Start with the problem. Build what lasts.

  1. Get the problem straight

    Work out who it is for, what is getting in the way and what actually needs to change.

  2. Map the system and the task

    Find the relationships, hierarchy, flow and rules before adding visual polish.

  3. Make, test and carry it through

    Prototype the idea across real situations, learn what breaks and stay close through delivery.